Art of Conquest What Heroes Are in the Void
With "Art of Conquest guide to the strategy on game" i inaugurate the new category of manufactures regarding guides to game.
I choose the beautiful strategic game Art of Conquest, which did not disappoint my expectations and is continuously updated.
For those who missed the review, yous can exist viewed here:
Art of Conquest – Strategico per Android e IOS alla Heroes of Might and Magic
I write this article to help you lot make the first steps in the game, and avoid making you do those that could affect your game.
To accomplish a good level of feel, i used a very simple technique, restart the game several times on new servers.
Several times i made mistakes that made me waste matter time.
Other times, my choices have led me to dead points that i could simply overcome by paying or beginning from first.
Of course, my choice has always been the second.
The result of my terminal game was to be in the meridian 20 of my faction and to be awarded with various titles without having spent a cent.
Unfortunately, if your goal is to get to the summit of the server, a elementary guide is not enough and you accept to use your wallet.
Art of Conquest guide – Selection of the start hero
Information technology may seem trivial, but the hero's choice with which to start your adventure in Fine art of Conquest, is the first existent fault y'all could brand.
You can cull betwixt:
- Avalonthe tactician
- Rufio the warrior
- Avrilwater ice mage
Chosen a hero, during the early stages of the game volition besides join y'all another hero of the list.
Each hero has its strengths, only from personal feel i recommend Avalon,
If your race is human, Avalon is definitely a real must.
Considering that you volition beginning with the homo race, this constitutes a farther point in its favor.
Information technology has a great power to area that inflicts a lot of harm.
It can invoke a group of archers whose strength depends on the level of your barracks, and his ability.
It allows you lot to raise your human forces, especially the archers will be increased both in set on and in defense.
But above all, his primary power is its leadership, which increases the number of troops that tin be used during battle and the ceiling of troops available.
Past choosing Avalon, yous will before long also have Avril who has his cool skills from ice himself.
Avril has 2 basic skills, the ice wall and the frozen nova.
The first allows you lot to cake the accelerate of the enemy, very useful especially to counter the fast troops and block the charge of the enemy.
The second power, instead, is the classic "area" magic that causes a lot of damage in a fairly extensive area.
The latter is very useful to clean upwards from the weakest enemies in defence merely that can create quite a bit of annoyance if left to live long.
In case you practice not apply humans, Avalon is yet a good element, but in this case it volition exist better to reset your homo strength training skills and concentrate on ao and leadership.
It remains off Rufio, but for me it is the least useful, or at to the lowest degree for the blazon of game.
Rufio is a hero who bases everything on his force and inflicts a lot of damage, very useful against bosses, less useful in field battles.
So the choice of throwing Rufio into battle or keeping him on the bench depends on the blazon of battle you will face.
Before the last patch it was not possible to have all three heroes without paying existent money for 1 of them.
Now you can retrieve the third hero while exploring the void mirror.
Art of Conquest guide – Pick of Heroes Skills
The choice of skills is very subjective and depends very much on your tactics.
I e'er adopt to upgrade before the skills that give real back up using mana or worse still life.
This could happen because they run out and you have to look some time to be able to re-utilize skills.
If y'all accept information technology, y'all can besides utilize the potions that give you lot a few points, but these are not infinite.
Let's have the example of Avalon, I starting time strengthened the skill to an surface area that is completely complimentary and allows y'all to quickly go rid of weak groups, then strengthened troops and afterward the ability to invoke archers.
The latter is very useful in the case of pvp, but you will non actually use it in the rest of the game because it consumes life points, as we know, instead serve to deploy the hero.
Art of Conquest guide – Best race
At the time of writing this guide, you can choose betwixt four different races during the game.
Reality the races are five, but i has not nevertheless been developed, we will see in the next patches equally it will be.
The races that are currently available, are:
- Human being (the initial selection)
- Dwarfs
- Lichs
- Rakan
For the information i managed to recover by playing and talking with other players, we tin meet that:
Human race is the easiest to use.
Information technology has several heroes that can boost human troops and unlock them during normal class of the game.
The other races rather have less and some can only be purchased.
Apart from the catapults, all the troops can exist cured, so y'all can take advantage of the territory factor to assail.
On the other hand, information technology has no special features, and in many cases its troops are in problem.
Its natural enemy are the necromancers, if they have some spiders, particularly earlier the release detoxing, the losses will be huge.
Dwarfs, the commencement race you can choose.
It is the technological race and information technology plays well with all the other races.
His mech troops are actually strong and the gunners complete the deployment.
Some say it is the strongest race, others consider information technology a little limited.
From personal experience, when i had with my necromancers clashes with the dwarves, with equal force, the dwarves are advantaged.
But i call back it too depends on the type of troops deployed, as scorpions should be benefited from the Dwarfs's mech.
Lichs, the tertiary race in order of release.
It 'a very stiff race, if deployed well, his troops are very unsafe, especially spiders.
They accept information technology like shooting fish in a barrel against humans, peculiarly later the release of spiders.
Using the necro hero, or even the mummies, you lot will be able to resurrect enemy troops, except for mech units and undead.
A good technique to get free troops even when dealing with dead enemies is to deploy homo troops.
If they are killed, they tin be resurrected.
At the end of the fight, troops can be cured in the hospital, but you will find yourself with the new troop.
Let's say that it is a ways issues.
It'due south the most expensive race to keep.
Oh I forgot, they are the best breed to bear out raids on other players' castles.
Rakan, unlocks with the title of Marquis.
Information technology 'a race that I have not personally played, however, seems to exist preferred by top players at the time.
On my server many of the tops have gone to this new breed and they reported that they are very good.
Their strongest troop is definitely the turtle.
Extremely durable, adds buffs to the troops and has an aoe that deals with various damage and cares for their troops.
It 'a beautiful race to play, fifty-fifty if not the best to carry out the raid.
Their immunity to poisonous substance makes them keen against necromancers.
Art of Conquest guide – Use of life points
In Fine art of Conquest, the life points of your heroes are the most important resource of the game.
As you will know, if y'all deploy a hero in battle, a point will be consumed.
If life expectancy drops to cipher, y'all have to expect for them to go up or apply the proper potions.
Yous will sympathize that it is imperative to use them sparingly and choose when to use them,
Consumption always occurs when yous deploy the hero.
Information technology does non change anything if the deployment occurs when you assault a elementary npc, a real player or tackle a dungeon.
And so a few attacks on the npc that we notice around the map, attack them just if they offer a good booty.
Always clean the dungeons, recover valuable resource and objects.
Minimize the use of life points, for this type of attacks, deploying just the heroes needed to overcome the disharmonism without too many losses.
If the clashes take place in your nation's territories, you will not lose whatsoever troops (excluding incurable troops).
If they happen outside your borders, deploy some more than heroes to avoid losses, then yous may exist unlucky and have permanent losses.
Finally, when you lot attack other players, always cull enemies that give you a adept turn a profit, otherwise you will lose your life points for zilch.
Another instance where you lose your life is if you are challenged past someone and refuse the clash.
In this example, yous will not even lose a soldier, but all your heroes will lose a life.
To avoid this, do not run away, tackle the disharmonism and deploy only one hero with the worst troop you have.
In this way you volition lose only some element of little value and you will demand to treat your hero will definitely be defeated but you volition have saved a life betoken to each of your other heroes.
Fine art of Conquest guide – Fame and race change
Another fundamental resource in Art of Conquest is fame.
Thanks to it, you lot will gain rank and unlock new heroes and troops.
At the same time, the reputation is needed to change their race and is necessary in a quantity proportional to your level.
So y'all may find yourself having to cull between changing race or go to the next rank.
In the past, before he changed race was meliorate, considering you lost all upgrades made until so.
Now it is no longer the case, so my advice is to starting time unlock the highest rank to which you aspire, and only after changing race.
This is because the change race does not offering immediate feedback in terms of forcefulness, which, however, you notice immediately going upwards in rank.
If your selection falls on the new Rakan race, the ii goals coincide.
In fact y'all can utilise the Rakan, only afterward becoming marquis.
To proceeds fame, you have two options: completing quests or defeating other real players.
Especially in the latter instance, the fame you could earn is so much.
The amount depends on the number of defeated armies.
And so if you desire to quickly gain fame, look for clashes with other opponents in your territory so that in the worst case lose your troops only for the fourth dimension required for their healing.
Several times I tried clashes with opponents almost my same level to gain fame.
In nigh cases, opponents run away.
There is zero to gain from a confrontation with a stronger opponent in enemy territory, so information technology's hard to accept that the enemy,
Proceed in mind what has but been said.
This is a good technique to keep your nation's territory clean.
Of form do it only if you are superior to the enemy.
Hardly a stronger enemy be intimidated even if in a hostile surroundings.
Art of Conquest guide – Resources and Upgrades
Every bit in any good strategy game, even in Art of Conquest the principal objective is to gain resources for the upgrading of its buildings.
Resources can be retrieved in several ways;
- Recovering resources from mines
- By passing the dungeons and collecting the rewards of the missions
- Killing npc scattered on the map
- Killing bosses around the earth
- Facing challenges in the schoolhouse of tactics
- Attacking the cities of other players
- Facing the void mirror
Both mines and dungeons offer good resources, but they are to be regarded as daily actions to be taken, which often are inadequate to purchase the upgrade of one of the buildings.
Also why, at to the lowest degree at the offset of the game or if you are part of a nation not very potent, the mines yous tin can apply are very few.
In fact, mines tin only be used in one case they have merely been discovered if they are out of your territories.
In this example, if you lot demand a big corporeality of resources, try to cull the right fourth dimension to acquire them by using raids, challenges in tactical school and if necessary killing the bosses.
Nosotros will see later why y'all should ever avoid accumulating too many unused resources.
A last suggestion regarding the recovery of resources from the mines.
Y'all accept surely seen that there is a chance to protect your resources.
Well, exercise it only if the path is from the mine to your metropolis passes only from your territory.
If not, chances are if y'all meet an enemy interested in resources and this is going through its territory, almost certainly he will attack.
It will have all to gain while you lose your life points unnecessarily.
Too, practice not waste time protecting the resource if yous can not care much virtually the game.
You'll surely better to exercise than follow caravans for hours, better devote himself to a more than active farming .
Art of Conquest Guide – The void mirror
It has recently been added to the game a gamble to face the void mirror.
This possibility not only make the game more interesting.
It represents a existent boon specially when the strength of your army will grow and you lot will have the opportunity to meet the quest.
In fact, we volition find several challenges, which if you lot laissez passer will give awards.
The good thing is that the void regenerates one time a day.
If we overcome a challenge in perfect manner, next fourth dimension we will non have to face up it again, but at that place will yet be a prize.
Possible rewards are very dissimilar:
- resources
- equipments
- projects (for more information read the following department)
- token
Tokens are very of import considering at the end of every void world, at that place are stores where we can buy unlike objects using these token.
But it is non the just affair, in the void we volition also find heroes that cheers to tokens we can recruit.
For example in my example I completed the trio of selectable heroes and I found the new hero of Rakan.
To face the void, you lot will not lose any troops even if they are killed.
This is because the troops are actually a projection of what you have in the real earth, just as if it was a mirror.
The heroes will have all the life points set to 10 and volition not be able to recover them even with the potions.
For this reason, a very common strategy is to borrow some very strong forces to overcome this.
Taking total advantage of the ten points available to keep in the forthcoming void mirror and thus recover the greatest possible amount of resources.
My technique to advance every bit much equally possible in the void is to avoid unnecessary losses in clashes that can not exist overcome with perfection and instead concentrate on those missions that I can overcome.
For example if you find you overcome a mission with ane or two seconds longer than the fourth dimension limit for the perfect, do non go ahead and riprovatela several times, perhaps using dissimilar strategies or using the most powerful spells.
Or for those missions that you have to overcome with just two heroes, used maybe Avalon plus another hero with a powerful evocation, so every bit to have more than units.
Even if you lose the heroes or the strongest unit does nothing.
A completed mission is a mission you no longer have to repeat, so y'all tin pace up in the chain of missions.
Another very useful technique is to employ merely the strictly necessary heroes to avoid besides many losses.
In this fashion we volition be able to preserve the life points of the heroes who are not part of the grouping.
Past making a practiced turnover of the aforementioned, we can reach even iv or 5 fights in more than than only the standard 10.
Of course, if y'all are very strong, y'all will probably be able to overcome four or 5 fights, but y'all must always go on the first suggestion in mind, and try to overcome the disharmonism with a great deal whenever possible.
Art of Conquest guide – Transmutation and crafting
The transmutation has been included in the latest patch of the game and allows you to catechumen the unused equipment in others.
If y'all are lucky, you will get higher rarity equipment and in the concurrently they earn crystals to exist used for crafting.
Crafting is very important because in Art of Conquest if a hero wears more than pieces of the aforementioned prepare of equipment, special abilities are activated, commonly when they have at to the lowest degree 3 and the full set.
You will understand that to be able to complete a set, crafting is critical.
Always the last patch the void mirror was inserted, where you tin get very useful equipment without having to sacrifice your troops.
To create new equipment, you must have three basic requirements:
- Resources
- A hero with the right skills
- The blueprint of the equipment
The resources, equally mentioned, are recovered from transmutation, and for the about advanced projects, they also serve inferior level objects to be sacrificed.
For the hero's abilities at that place is piffling to do, feel and potions to make them grow, so choose advisedly to those given potions to increase the statistics.
Instead, you buy the equipment project almost the archives near the capital or you will notice them during the void mirror exploration.
Yous need to use the fame points to buy a project.
The higher the rarity of the equipment, the higher the cost in fame.
Practise yous know that i've managed to make a fault and do something that has made me lose some of my fame?
I adhere this image to let yous know what I mean
Well my hero does not fifty-fifty remotely have the requirements required for the creation of that legendary object.
And even if it had, i should offset create the object of the lower level, which of grade I did non buy for lack of fame.
Result, 20000 fame spent for a project that is currently unusable.
Avoid purchasing projects that are superior to your skills.
Art of Conquest guide – The city
Art of conquest is primarily an RTS, and like any self-respecting RTS, the evolution of buildings in 1'due south own city is crucial for the growth of one'southward ability.
Each race has its own specific structures and characteristics, even though many buildings accept similar features.
Let'due south see in item the structures common to all the races in the Art of Conquest:
Castle. The eye of your urban center.The higher the level, the higher the level that the other structures tin can attain. Often you will take to wait to pick up the castle to unlock the levels useful for building the other buildings.
Product facilities: Residence produces gilded, sawmill produces wood, Magic stream produces mana.
Warehouse. Increases the maximum amount of storable resources.
Outpost. Increases the maximum number of trainable units. Read the remainder of the guide to see which other ways you tin increase this number.
Hospital. Here you tin can treat wounded units afterwards battles. Remember that exterior your borders not all troops can be healed.
Academy. The archetype structure for technological research. It is a fundamental structure to increase the strength of its troops.
Tactical schoolhouse. Another very important structure. Here you volition exist able to face dissimilar challenges with the army yous possess without risking losing unity. If you manage to overcome them y'all will become equipment resources and other prizes.
Alchemical core. Information technology allows to sacrifice pieces of equipment non useful hoping to get the all-time pieces.
Gate. Hither you get together your defense soldiers. The troops used for defense can non be used again for the attack, so be careful not to motion important troops.
Temple. Hither you can unlock the statues of the gods and you tin enter the Runestones to become favors from the same gods.
Dragon Lair. One of the latest structures come into play. Here you can breed a dragon since it is an egg until it becomes a mighty subversive being and with it explore the meanderings of the darkest abyss.
The structures to recruit the diverse units instead change for each race, however fifty-fifty if y'all decide to change race during the course of the game, the level of the construction will non exist lost and will exist converted into the level of the respective structure of the starting race.
Art of Conquest guide – Maximum number of troops trained
A limit imposed in Fine art of Conquest is the amount of troops trainable.
In particular, there are three versions of each troop, bronze, silver and gold.
It starts with the bronze version of the troop that has less points of attack and life points and does non have certain abilities.
Silver troops are better than bronze and will have some extra skills.
Finally, the gilded version, on the other hand, has all the abilities and even the maximum of the assail and the life points available for that troop.
Of class then come up into play upgrades of the buildings that permit y'all to instead increase the level.
A level ane spider is certainly not equal to a level of 10 spider.
The departure is scary.
Nevertheless, to increment the maximum number of troops trainable, you will take some possibilities.
- Increase the outpost level. Unlockable merely if you increment the metropolis level, so it's not an easy goal
- Enhance the power of Avalon "Natural leader"
- Using equipment that gives bonus to cap. Like the radiant gear up that if worn by Avalon in all 6 of its pieces, it increases its level of natural leader's power
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- or as the Drill Hammer that increases the cap for bronze units past ten. You can build it in the forge afterward unlocking the projection. I plant information technology in the void.
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- Let you know from the leaders of your nation. If yous receive some championship, they may likewise accept the bonus of raising the cap of the troops
- Buy the monthly base bundle, which also offers a cap increase of silver and gold units. It does not cost much, but after the first calendar month, they are always money.
Fine art of Conquest guide – How non to become a farm
Maybe you will not believe it, but i've never been attacked until i abased it to switch to some other server.
I was also lucky, as the cities i was in were never besieged.
In that case, the attack would have been inevitable, equally the target of the enemies is no longer only the recovery of resources.
All the same, if you follow these tips, it is difficult for you to become a farm.
The rules to follow are simply two.
First, you must avoid making a succulent goal to plunder.
Unless you are the first in the standings, always consider that at that place is always someone stronger than you might want your resource.
And then we avoid accumulating besides much resources that you can non spend.
If you can not avert it, for example by accumulating wood for the next construction, remember that you always have the opportunity to protect yourself for eight hours with a beautiful magic dome.
If the kickoff communication is useful, the second is crucial.
As you will know, the walls that crawl your city are not put there for dazzler.
They go filled with soldiers armed to the teeth.
A city with few resource and with many soldiers is a great deterrent.
Consider that attackers do not have 100% recovery of their units considering they are out of their own surface area of influence.
So unless you are right on the boxes or there is a top goal, no one will assault you for only a few resources if your castle is well defended.
Art of Conquest guide – The gold defence
Later in the game, as presently as y'all unlock the golden units, do not limit yourself to using them merely in attack.
Create and deploy as many units of gilt as you can within your walls.
Consider that the assaulter has heroes on his side and personally commands the army, so he tin can fully exploit the potential of his troops.
Simply using the gold units y'all can expect to resist the attacks of the best players of you.
The more you have the ameliorate it is and considering that unless you are necromancers and choose skeletons and liches as troops, the wounded troops can be healed, then they are certainly well spent resources.
Attempt to create mixed infantry and long-range troops.
The outset will be deployed in front of your castle, the seconds hand lashes out their strokes from the top of your walls.
A note to do correct on the necromancers.
The undead troops are useful considering between a fight and the other will be resuscitated automatically, so it's like having more troops in defense.
All the same, the percentage of resuscitated troops can never reach 100% and at least at the beginning it is really low.
Amongst a clash and the other volition lose up to 50% of the troops volition not be recoverable and therefore lost resources that yous tin can never recover.
Then exist conscientious not to fill your walls with only undead, you may come across your defense defeated.
Art of Conquest guide – Aid, i thousand are under attack
When the target of your enemies is non your miserable resources, the problem is a little bigger, especially if the attacker is much stronger than you are.
In this case you have to trust the help of your allies.
I tend to attack someone who seemed helpless and instead was supported past several allies.
The consequence was often dealt the blows.
If you are attacked, exercise non hesitate to ask for help from your allies.
In some alliances a little more series there is as well a network of defense betwixt the allies and so that each i turns out to exist covered by ii or more neighbors.
If this is non enough, remember that your castle is not indestructible and could exist destroyed.
When it happens, you will exist transferred to the capital of your nation and y'all will not exist able to move until at to the lowest degree ten% of the walls accept been restored, which may take several hours.
In this case, my suggestion is to avoid existence destroyed and to anticipate the move.
If your alliance owns several cities, move temporarily to some other, you volition be more helpful so yous can accept advantage of other allies.
Otherwise, in the worst example, move on capital.
You volition lose your rank and yous will not have the opportunity to recruit the most advanced units or resource to steal your enemies.
However your castle will not be completely destroyed and will have the opportunity to motion later on a short fourth dimension.
Art of Conquest guide – Conclusions
In this Art of Conquest guide, i take enclosed all my current feel of the game.
Every bit the all-time experience is gained by playing, if i find other aspects that become deep, i will add together them to this guide.
If you have any suggestions or any other, please leave a comment.
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Andrea
brownalearright42.blogspot.com
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